Hello, I'm Marc...
A Senior Designer with 4+ years of agency experience building cohesive brand worlds across digital, print, and physical spaces. From high-fidelity 3D environments for Netflix to integrated web and identity systems for entertainment and lifestyle clients, I specialize in turning complex creative challenges into refined, production-ready solutions.

My work is guided by the mindset: “Observe Everything. Design Anything.” I am a deep-work designer who thrives on technical precision—whether I am extending a global style guide for NBC and HBO or architecting a brand from the ground up. I bridge the gap between abstract strategy and tangible execution.

Currently, I lead creative execution at MAP360 Collective in New York City, where I manage the full lifecycle of design projects from initial concept to final delivery.
Software Proficiencies
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Adobe InDesign
Adobe Animate
Webflow
Figma
HTML5 & CSS
Bootstrap
Blender
Current Position
MAP360 Collective  |  2022 - pres.
Senior Designer
MAP360 Collective logo.
Recent Projects
Character Modelling
Personal projects to dive deep into developing original 3D character designs that showcase a strong foundation in form, stylization, and storytelling. Each model is crafted from the ground up, with attention to unique silhouettes, expressive details, and cohesive design language.
3D Overview
Designed unique, original characters, and brought them to life in 3D forms while expanding my personal 3D knowledge in hard-surface modelling, sculpting, retopology, rigging, texturing, and rendering.
Role
Sole Character/3D Artist
Adobe Photoshop
Blender
Quixel Mixer
Click to View Work
Footprint Visualizations
Various projects call for pop up events with footprint buildouts, so 3D visualizations are a must for both internal approvals and external presentations. It allows clients to preview and fine-tune their activations before they go live—ensuring brand alignment, efficient planning, and impactful execution.
3D Overview
Rendered and mapped out marketing footprint activations by integrating client key art into full-scale, textured 3D objects, enabling realistic visualizations and precise spatial planning for impactful brand experiences.
Role
Graphic Designer/3D Artist
Adobe Photoshop
Adobe Illustrator
Blender
Click to View Work
3D model of a promotional display for Squid Game 2 featuring a large doll figure, a purple and white game field, and black display panels with screens.