Hello, I'm Marc...
A Multidisciplinary Designer with 4+ years of agency experience creating graphic, digital, motion, web, and brand design for major entertainment and lifestyle clients including NBC, Netflix, HBO, and Apple TV+. Blends design and strategy to create impactful work while embracing complex creative and technical challenges. Guided by the “Observe Everything. Design Anything” mindset,  and a love for turning problems into refined solutions.

I am currently working for MAP360 Collective; an award-winning, full-service, marketing, advertising, and publicity firm located in the heart of New York City. Armed with an analytical mindset, I'm determined to use my design knowledge and skills learned thus far to continue to create and enhance professional products and experiences.

Observe Everything. Design Anything.
Software Proficiencies
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Adobe InDesign
Adobe Animate
Webflow
Figma
HTML5 & CSS
Bootstrap
Blender
Current Position
MAP360 Collective  |  2022 - pres.
Senior Designer
MAP360 Collective logo.
Recent Projects
Footprint Visualizations
Various projects call for pop up events with footprint buildouts, so 3D visualizations are a must for both internal approvals and external presentations. It allows clients to preview and fine-tune their activations before they go live—ensuring brand alignment, efficient planning, and impactful execution.
3D Overview
To render and map out marketing footprint activations by integrating client key art into full-scale, textured 3D objects, enabling photorealistic visualizations and precise spatial planning for impactful brand experiences.
Role
Graphic Designer/3D Artist
Adobe Photoshop
Adobe Illustrator
Blender
Click to View Work
3D model of a promotional display for Squid Game 2 featuring a large doll figure, a purple and white game field, and black display panels with screens.
Character Modelling
Personal projects to dive deep into developing original 3D character designs that showcase a strong foundation in form, stylization, and storytelling. Each model is crafted from the ground up, with attention to unique silhouettes, expressive details, and cohesive design language.
3D Overview
Design unique, original characters, and bring them to life in 3D forms while expanding my personal 3D knowledge in hard-surface modelling, sculpting, retopology, rigging, texturing, and rendering.
Role
Sole Character/3D Artist
Adobe Photoshop
Blender
Quixel Mixer
Click to View Work